class Settings { public final int chunkSize = 32; public final int maxHight = new Textures().lengthTextures(); // Camera public final float cameraSpeed = 0.1; public final int cameraSprintCoefficient = 2; // Render public final boolean renderShadows = true; // Seed range public final long seedRange = 100; // DEBUG public final boolean MAIN_DEBUG = false; public final boolean CHUNK_DEBUG = false; public final boolean SHADOW_DEBUG = false; }