xca/xca.dsp
chris2511 9de1a05d5d - new files added to xca.dsp,
- return a value in load_obj.cpp
- kick Version to 0.4.3
2003-08-05 19:57:00 +00:00

3911 lines
82 KiB
Plaintext

# Microsoft Developer Studio Project File - Name="xca" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** NICHT BEARBEITEN **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=xca - Win32 Release
!MESSAGE Dies ist kein gültiges Makefile. Zum Erstellen dieses Projekts mit NMAKE
!MESSAGE verwenden Sie den Befehl "Makefile exportieren" und führen Sie den Befehl
!MESSAGE
!MESSAGE NMAKE /f "xca.mak".
!MESSAGE
!MESSAGE Sie können beim Ausführen von NMAKE eine Konfiguration angeben
!MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel:
!MESSAGE
!MESSAGE NMAKE /f "xca.mak" CFG="xca - Win32 Release"
!MESSAGE
!MESSAGE Für die Konfiguration stehen zur Auswahl:
!MESSAGE
!MESSAGE "xca - Win32 Release" (basierend auf "Win32 (x86) Application")
!MESSAGE "xca - Win32 Debug" (basierend auf "Win32 (x86) Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "xca - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir ""
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir ""
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD CPP /nologo /MD /W3 /GX /O1 /I "$(QTDIR)\include" /I "_$(QTDIR)\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "QT_DLL" /D "QT_NO_DEBUG" /D "QT_THREAD_SUPPORT" /D "$(QTDIR)\mkspecs\win32-msvc" /FD /D /I -Zm200 /c
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x407
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /machine:IX86
# ADD LINK32 $(QTDIR)\lib\qt-mt230nc.lib $(QTDIR)\lib\qtmain.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib imm32.lib winmm.lib wsock32.lib winspool.lib delayimp.lib SSLeay32.lib libeay32.lib libdb41.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib imm32.lib wsock32.lib winspool.lib winmm.lib /nologo /subsystem:windows /machine:IX86 /DELAYLOAD:comdlg32.dll /DELAYLOAD:oleaut32.dll /DELAYLOAD:winmm.dll /DELAYLOAD:wsock32.dll /DELAYLOAD:winspool.dll
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /I "$(QTDIR)\include" /I "$(QTDIR)\mkspecs\win32-msvc" /I "_$(QTDIR)\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /FD /D /GZ -Zm200 /c
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x407
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /machine:IX86
# ADD LINK32 $(QTDIR)\lib\qt-mt230nc.lib $(QTDIR)\lib\qtmain.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib imm32.lib winmm.lib wsock32.lib winspool.lib SSLeay32.lib libeay32.lib libdb41.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib imm32.lib wsock32.lib winspool.lib winmm.lib $(QTDIR)\lib\qt.lib $(QTDIR)\lib\qtmain.lib /nologo /subsystem:windows /incremental:no /debug /machine:IX86 /pdbtype:sept
!ENDIF
# Begin Target
# Name "xca - Win32 Release"
# Name "xca - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\lib\asn1int.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "."
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# ADD CPP /I "..\\"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\asn1time.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "."
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# ADD CPP /I "..\\"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\widgets\CertDetail.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "."
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# ADD CPP /I ".."
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\view\CertView.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "."
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# ADD CPP /I "..\\"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\widgets\clicklabel.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "."
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# ADD CPP /I "..\\"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\widgets\CrlDetail.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "."
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# ADD CPP /I "..\\"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\view\CrlView.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "."
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# ADD CPP /I "..\\"
!ENDIF
# End Source File
# Begin Source File
SOURCE=lib\db_base.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "."
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# ADD CPP /I "..\\"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\db_crl.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "."
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# ADD CPP /I "..\\"
!ENDIF
# End Source File
# Begin Source File
SOURCE=lib\db_key.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "."
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# ADD CPP /I "..\\"
!ENDIF
# End Source File
# Begin Source File
SOURCE=lib\db_temp.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "."
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# ADD CPP /I "..\\"
!ENDIF
# End Source File
# Begin Source File
SOURCE=lib\db_x509.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "."
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# ADD CPP /I "..\\"
!ENDIF
# End Source File
# Begin Source File
SOURCE=lib\db_x509req.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "."
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# ADD CPP /I "..\\"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\db_x509super.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "."
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# ADD CPP /I "..\\"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\widgets\distname.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "."
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# ADD CPP /I "..\\"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\widgets\ExportCert.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "."
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# ADD CPP /I "..\\"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\widgets\ExportKey.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "."
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# ADD CPP /I "..\\"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\widgets\ExportTinyCA.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "."
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# ADD CPP /I "..\\"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\func.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "."
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# ADD CPP /I "..\\"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\widgets\ImportMulti.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "."
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\widgets\KeyDetail.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "."
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\view\KeyView.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "."
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# ADD CPP /I "..\\"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\load_obj.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "."
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\view\main.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "."
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# ADD CPP /I "..\\"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\widgets\MainWindow.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "."
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# ADD CPP /I "..\\"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\widgets\NewX509.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "."
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# ADD CPP /I "..\\"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\widgets\NewX509_ext.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "."
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# ADD CPP /I "..\\"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\pass_info.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "."
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# ADD CPP /I "..\\"
!ENDIF
# End Source File
# Begin Source File
SOURCE=lib\pki_base.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "."
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# ADD CPP /I "..\\"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\pki_crl.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "."
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# ADD CPP /I "..\\"
!ENDIF
# End Source File
# Begin Source File
SOURCE=lib\pki_key.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "."
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# ADD CPP /I "..\\"
!ENDIF
# End Source File
# Begin Source File
SOURCE=lib\pki_pkcs12.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "."
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# ADD CPP /I "..\\"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\pki_pkcs7.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "."
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# ADD CPP /I "..\\"
!ENDIF
# End Source File
# Begin Source File
SOURCE=lib\pki_temp.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "."
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# ADD CPP /I "..\\"
!ENDIF
# End Source File
# Begin Source File
SOURCE=lib\pki_x509.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "."
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# ADD CPP /I "..\\"
!ENDIF
# End Source File
# Begin Source File
SOURCE=lib\pki_x509req.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "."
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# ADD CPP /I "..\\"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\pki_x509super.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "."
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# ADD CPP /I "..\\"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\widgets\ReqDetail.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "."
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# ADD CPP /I "..\\"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\view\ReqView.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "."
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# ADD CPP /I "..\\"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\view\TempView.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "."
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# ADD CPP /I "..\\"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\widgets\validity.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "."
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# ADD CPP /I "..\\"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\x509name.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "."
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# ADD CPP /I "..\\"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\x509rev.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "."
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# ADD CPP /I "..\\"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\x509v3ext.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "."
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# ADD CPP /I "..\\"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\view\XcaListView.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "."
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# ADD CPP /I "..\\"
!ENDIF
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=.\lib\asn1int.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\lib
InputPath=.\lib\asn1int.h
InputName=asn1int
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - Moc ing $(InputName)
InputDir=.\lib
InputPath=.\lib\asn1int.h
InputName=asn1int
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\asn1time.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\lib
InputPath=.\lib\asn1time.h
InputName=asn1time
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - Moc ing $(InputName)
InputDir=.\lib
InputPath=.\lib\asn1time.h
InputName=asn1time
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\base.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\lib
InputPath=.\lib\base.h
InputName=base
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - Moc ing $(InputName)
InputDir=.\lib
InputPath=.\lib\base.h
InputName=base
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\widgets\CertDetail.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\widgets
InputPath=.\widgets\CertDetail.h
InputName=CertDetail
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - Moc ing $(InputName)
InputDir=.\widgets
InputPath=.\widgets\CertDetail.h
InputName=CertDetail
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\view\CertView.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\view
InputPath=.\view\CertView.h
InputName=CertView
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - Moc ing $(InputName)
InputDir=.\view
InputPath=.\view\CertView.h
InputName=CertView
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\widgets\clicklabel.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\widgets
InputPath=.\widgets\clicklabel.h
InputName=clicklabel
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - Moc ing $(InputName)
InputDir=.\widgets
InputPath=.\widgets\clicklabel.h
InputName=clicklabel
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\widgets\CrlDetail.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\widgets
InputPath=.\widgets\CrlDetail.h
InputName=CrlDetail
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - Moc ing $(InputName)
InputDir=.\widgets
InputPath=.\widgets\CrlDetail.h
InputName=CrlDetail
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\view\CrlView.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\view
InputPath=.\view\CrlView.h
InputName=CrlView
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - Moc ing $(InputName)
InputDir=.\view
InputPath=.\view\CrlView.h
InputName=CrlView
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\db_base.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\lib
InputPath=.\lib\db_base.h
InputName=db_base
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - Moc ing $(InputName)
InputDir=.\lib
InputPath=.\lib\db_base.h
InputName=db_base
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\db_crl.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\lib
InputPath=.\lib\db_crl.h
InputName=db_crl
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - Moc ing $(InputName)
InputDir=.\lib
InputPath=.\lib\db_crl.h
InputName=db_crl
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\db_key.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\lib
InputPath=.\lib\db_key.h
InputName=db_key
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - Moc ing $(InputName)
InputDir=.\lib
InputPath=.\lib\db_key.h
InputName=db_key
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\db_temp.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\lib
InputPath=.\lib\db_temp.h
InputName=db_temp
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - Moc ing $(InputName)
InputDir=.\lib
InputPath=.\lib\db_temp.h
InputName=db_temp
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\db_x509.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\lib
InputPath=.\lib\db_x509.h
InputName=db_x509
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - Moc ing $(InputName)
InputDir=.\lib
InputPath=.\lib\db_x509.h
InputName=db_x509
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\db_x509req.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\lib
InputPath=.\lib\db_x509req.h
InputName=db_x509req
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - Moc ing $(InputName)
InputDir=.\lib
InputPath=.\lib\db_x509req.h
InputName=db_x509req
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\db_x509super.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\lib
InputPath=.\lib\db_x509super.h
InputName=db_x509super
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - Moc ing $(InputName)
InputDir=.\lib
InputPath=.\lib\db_x509super.h
InputName=db_x509super
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\widgets\distname.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\widgets
InputPath=.\widgets\distname.h
InputName=distname
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - Moc ing $(InputName)
InputDir=.\widgets
InputPath=.\widgets\distname.h
InputName=distname
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\exception.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\lib
InputPath=.\lib\exception.h
InputName=exception
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - Moc ing $(InputName)
InputDir=.\lib
InputPath=.\lib\exception.h
InputName=exception
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\widgets\ExportCert.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\widgets
InputPath=.\widgets\ExportCert.h
InputName=ExportCert
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - Moc ing $(InputName)
InputDir=.\widgets
InputPath=.\widgets\ExportCert.h
InputName=ExportCert
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\widgets\ExportKey.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\widgets
InputPath=.\widgets\ExportKey.h
InputName=ExportKey
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - Moc ing $(InputName)
InputDir=.\widgets
InputPath=.\widgets\ExportKey.h
InputName=ExportKey
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\widgets\ExportTinyCA.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\widgets
InputPath=.\widgets\ExportTinyCA.h
InputName=ExportTinyCA
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - Moc ing $(InputName)
InputDir=.\widgets
InputPath=.\widgets\ExportTinyCA.h
InputName=ExportTinyCA
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\func.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\lib
InputPath=.\lib\func.h
InputName=func
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - Moc ing $(InputName)
InputDir=.\lib
InputPath=.\lib\func.h
InputName=func
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\widgets\ImportMulti.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\widgets
InputPath=.\widgets\ImportMulti.h
InputName=ImportMulti
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\widgets\KeyDetail.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\widgets
InputPath=.\widgets\KeyDetail.h
InputName=KeyDetail
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\view\KeyView.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\view
InputPath=.\view\KeyView.h
InputName=KeyView
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - Moc ing $(InputName)
InputDir=.\view
InputPath=.\view\KeyView.h
InputName=KeyView
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\load_obj.h
# End Source File
# Begin Source File
SOURCE=.\widgets\MainWindow.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\widgets
InputPath=.\widgets\MainWindow.h
InputName=MainWindow
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - Moc ing $(InputName)
InputDir=.\widgets
InputPath=.\widgets\MainWindow.h
InputName=MainWindow
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\widgets\NewX509.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\widgets
InputPath=.\widgets\NewX509.h
InputName=NewX509
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - Moc ing $(InputName)
InputDir=.\widgets
InputPath=.\widgets\NewX509.h
InputName=NewX509
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\pass_info.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\lib
InputPath=.\lib\pass_info.h
InputName=pass_info
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - Moc ing $(InputName)
InputDir=.\lib
InputPath=.\lib\pass_info.h
InputName=pass_info
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\pki_base.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\lib
InputPath=.\lib\pki_base.h
InputName=pki_base
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - Moc ing $(InputName)
InputDir=.\lib
InputPath=.\lib\pki_base.h
InputName=pki_base
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\pki_crl.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\lib
InputPath=.\lib\pki_crl.h
InputName=pki_crl
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - Moc ing $(InputName)
InputDir=.\lib
InputPath=.\lib\pki_crl.h
InputName=pki_crl
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\pki_key.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\lib
InputPath=.\lib\pki_key.h
InputName=pki_key
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - Moc ing $(InputName)
InputDir=.\lib
InputPath=.\lib\pki_key.h
InputName=pki_key
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\pki_pkcs12.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\lib
InputPath=.\lib\pki_pkcs12.h
InputName=pki_pkcs12
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - Moc ing $(InputName)
InputDir=.\lib
InputPath=.\lib\pki_pkcs12.h
InputName=pki_pkcs12
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\pki_pkcs7.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\lib
InputPath=.\lib\pki_pkcs7.h
InputName=pki_pkcs7
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - Moc ing $(InputName)
InputDir=.\lib
InputPath=.\lib\pki_pkcs7.h
InputName=pki_pkcs7
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\pki_temp.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\lib
InputPath=.\lib\pki_temp.h
InputName=pki_temp
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - Moc ing $(InputName)
InputDir=.\lib
InputPath=.\lib\pki_temp.h
InputName=pki_temp
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\pki_x509.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\lib
InputPath=.\lib\pki_x509.h
InputName=pki_x509
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - Moc ing $(InputName)
InputDir=.\lib
InputPath=.\lib\pki_x509.h
InputName=pki_x509
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\pki_x509req.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\lib
InputPath=.\lib\pki_x509req.h
InputName=pki_x509req
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - Moc ing $(InputName)
InputDir=.\lib
InputPath=.\lib\pki_x509req.h
InputName=pki_x509req
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\pki_x509super.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\lib
InputPath=.\lib\pki_x509super.h
InputName=pki_x509super
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - Moc ing $(InputName)
InputDir=.\lib
InputPath=.\lib\pki_x509super.h
InputName=pki_x509super
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\widgets\ReqDetail.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\widgets
InputPath=.\widgets\ReqDetail.h
InputName=ReqDetail
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - Moc ing $(InputName)
InputDir=.\widgets
InputPath=.\widgets\ReqDetail.h
InputName=ReqDetail
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\view\ReqView.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\view
InputPath=.\view\ReqView.h
InputName=ReqView
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - Moc ing $(InputName)
InputDir=.\view
InputPath=.\view\ReqView.h
InputName=ReqView
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\view\TempView.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\view
InputPath=.\view\TempView.h
InputName=TempView
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - Moc ing $(InputName)
InputDir=.\view
InputPath=.\view\TempView.h
InputName=TempView
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\widgets\validity.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\widgets
InputPath=.\widgets\validity.h
InputName=validity
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - Moc ing $(InputName)
InputDir=.\widgets
InputPath=.\widgets\validity.h
InputName=validity
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\x509name.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\lib
InputPath=.\lib\x509name.h
InputName=x509name
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - Moc ing $(InputName)
InputDir=.\lib
InputPath=.\lib\x509name.h
InputName=x509name
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\x509rev.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\lib
InputPath=.\lib\x509rev.h
InputName=x509rev
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - Moc ing $(InputName)
InputDir=.\lib
InputPath=.\lib\x509rev.h
InputName=x509rev
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\x509v3ext.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\lib
InputPath=.\lib\x509v3ext.h
InputName=x509v3ext
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - Moc ing $(InputName)
InputDir=.\lib
InputPath=.\lib\x509v3ext.h
InputName=x509v3ext
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\view\XcaListView.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\view
InputPath=.\view\XcaListView.h
InputName=XcaListView
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - Moc ing $(InputName)
InputDir=.\view
InputPath=.\view\XcaListView.h
InputName=XcaListView
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File
SOURCE=.\img\key.ico
# End Source File
# Begin Source File
SOURCE=.\misc\xca.rc
# End Source File
# End Group
# Begin Group "Forms"
# PROP Default_Filter "ui"
# Begin Source File
SOURCE=.\ui\CertDetail.ui
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\CertDetail.ui
InputName=CertDetail
BuildCmds= \
%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\ui_$(InputName).cpp \
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\ui_moc_$(InputName).cpp \
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\ui_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\ui_moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\CertDetail.ui
InputName=CertDetail
BuildCmds= \
%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\$(InputName).cpp \
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp \
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ui\CertExtend.ui
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\CertExtend.ui
InputName=CertExtend
BuildCmds= \
%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\ui_$(InputName).cpp \
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\ui_moc_$(InputName).cpp \
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\ui_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\ui_moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\CertExtend.ui
InputName=CertExtend
BuildCmds= \
%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\$(InputName).cpp \
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp \
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ui\CrlDetail.ui
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\CrlDetail.ui
InputName=CrlDetail
BuildCmds= \
%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\ui_$(InputName).cpp \
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\ui_moc_$(InputName).cpp \
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\ui_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\ui_moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\CrlDetail.ui
InputName=CrlDetail
BuildCmds= \
%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\$(InputName).cpp \
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp \
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ui\ExportCert.ui
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\ExportCert.ui
InputName=ExportCert
BuildCmds= \
%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\ui_$(InputName).cpp \
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\ui_moc_$(InputName).cpp \
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\ui_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\ui_moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\ExportCert.ui
InputName=ExportCert
BuildCmds= \
%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\$(InputName).cpp \
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp \
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ui\ExportKey.ui
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\ExportKey.ui
InputName=ExportKey
BuildCmds= \
%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\ui_$(InputName).cpp \
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\ui_moc_$(InputName).cpp \
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\ui_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\ui_moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\ExportKey.ui
InputName=ExportKey
BuildCmds= \
%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\$(InputName).cpp \
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp \
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ui\ExportTinyCA.ui
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\ExportTinyCA.ui
InputName=ExportTinyCA
BuildCmds= \
%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\ui_$(InputName).cpp \
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\ui_moc_$(InputName).cpp \
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\ui_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\ui_moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\ExportTinyCA.ui
InputName=ExportTinyCA
BuildCmds= \
%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\$(InputName).cpp \
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp \
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ui\ImportMulti.ui
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\ImportMulti.ui
InputName=ImportMulti
BuildCmds= \
%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\ui_$(InputName).cpp \
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\ui_moc_$(InputName).cpp \
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\ui_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\ui_moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ui\KeyDetail.ui
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\KeyDetail.ui
InputName=KeyDetail
BuildCmds= \
%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\ui_$(InputName).cpp \
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\ui_moc_$(InputName).cpp \
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\ui_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\ui_moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\KeyDetail.ui
InputName=KeyDetail
BuildCmds= \
%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\$(InputName).cpp \
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp \
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ui\MainWindow.ui
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\MainWindow.ui
InputName=MainWindow
BuildCmds= \
%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\ui_$(InputName).cpp \
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\ui_moc_$(InputName).cpp \
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\ui_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\ui_moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\MainWindow.ui
InputName=MainWindow
BuildCmds= \
%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\$(InputName).cpp \
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp \
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ui\NewKey.ui
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\NewKey.ui
InputName=NewKey
BuildCmds= \
%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\ui_$(InputName).cpp \
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\ui_moc_$(InputName).cpp \
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\ui_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\ui_moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\NewKey.ui
InputName=NewKey
BuildCmds= \
%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\$(InputName).cpp \
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp \
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ui\NewX509.ui
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\NewX509.ui
InputName=NewX509
BuildCmds= \
%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\ui_$(InputName).cpp \
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\ui_moc_$(InputName).cpp \
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\ui_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\ui_moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\NewX509.ui
InputName=NewX509
BuildCmds= \
%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\$(InputName).cpp \
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp \
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ui\PassRead.ui
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\PassRead.ui
InputName=PassRead
BuildCmds= \
%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\ui_$(InputName).cpp \
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\ui_moc_$(InputName).cpp \
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\ui_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\ui_moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\PassRead.ui
InputName=PassRead
BuildCmds= \
%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\$(InputName).cpp \
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp \
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ui\PassWrite.ui
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\PassWrite.ui
InputName=PassWrite
BuildCmds= \
%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\ui_$(InputName).cpp \
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\ui_moc_$(InputName).cpp \
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\ui_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\ui_moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\PassWrite.ui
InputName=PassWrite
BuildCmds= \
%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\$(InputName).cpp \
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp \
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ui\ReqDetail.ui
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\ReqDetail.ui
InputName=ReqDetail
BuildCmds= \
%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\ui_$(InputName).cpp \
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\ui_moc_$(InputName).cpp \
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\ui_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\ui_moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\ReqDetail.ui
InputName=ReqDetail
BuildCmds= \
%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\$(InputName).cpp \
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp \
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ui\TrustState.ui
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\TrustState.ui
InputName=TrustState
BuildCmds= \
%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\ui_$(InputName).cpp \
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\ui_moc_$(InputName).cpp \
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\ui_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\ui_moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\TrustState.ui
InputName=TrustState
BuildCmds= \
%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\$(InputName).cpp \
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp \
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# End Group
# Begin Group "Translations"
# PROP Default_Filter "ts"
# Begin Source File
SOURCE=.\lang\xca_de.ts
# End Source File
# Begin Source File
SOURCE=.\lang\xca_es.ts
# End Source File
# End Group
# Begin Group "Generated"
# PROP Default_Filter ""
# Begin Source File
SOURCE=.\lib\moc_asn1int.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "." /I ".\widgets"
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# ADD CPP /I "..\\"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\moc_asn1time.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "." /I ".\widgets"
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# ADD CPP /I "..\\"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\moc_base.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "." /I ".\widgets"
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# ADD CPP /I "..\\"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\widgets\moc_CertDetail.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "." /I ".\widgets"
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\view\moc_CertView.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "." /I ".\widgets"
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\widgets\moc_clicklabel.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "." /I ".\widgets"
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\widgets\moc_CrlDetail.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "." /I ".\widgets"
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\view\moc_CrlView.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "." /I ".\widgets"
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\moc_db_base.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "." /I ".\widgets"
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# ADD CPP /I "..\\"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\moc_db_crl.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "." /I ".\widgets"
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# ADD CPP /I "..\\"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\moc_db_key.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "." /I ".\widgets"
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# ADD CPP /I "..\\"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\moc_db_temp.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "." /I ".\widgets"
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# ADD CPP /I "..\\"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\moc_db_x509.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "." /I ".\widgets"
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# ADD CPP /I "..\\"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\moc_db_x509req.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "." /I ".\widgets"
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# ADD CPP /I "..\\"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\moc_db_x509super.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "." /I ".\widgets"
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# ADD CPP /I "..\\"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\widgets\moc_distname.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "." /I ".\widgets"
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\moc_exception.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "." /I ".\widgets"
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# ADD CPP /I "..\\"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\widgets\moc_ExportCert.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "." /I ".\widgets"
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\widgets\moc_ExportKey.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "." /I ".\widgets"
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\widgets\moc_ExportTinyCA.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "." /I ".\widgets"
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\moc_func.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "." /I ".\widgets"
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# ADD CPP /I "..\\"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\widgets\moc_ImportMulti.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "."
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\widgets\moc_KeyDetail.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "." /I ".\widgets"
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\view\moc_KeyView.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "." /I ".\widgets"
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\widgets\moc_MainWindow.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "." /I ".\widgets"
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\widgets\moc_NewX509.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "." /I ".\widgets"
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\moc_pass_info.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "." /I ".\widgets"
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# ADD CPP /I "..\\"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\moc_pki_base.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "." /I ".\widgets"
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# ADD CPP /I "..\\"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\moc_pki_crl.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "." /I ".\widgets"
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# ADD CPP /I "..\\"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\moc_pki_key.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "." /I ".\widgets"
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# ADD CPP /I "..\\"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\moc_pki_pkcs12.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "." /I ".\widgets"
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# ADD CPP /I "..\\"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\moc_pki_pkcs7.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "." /I ".\widgets"
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# ADD CPP /I "..\\"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\moc_pki_temp.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "." /I ".\widgets"
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# ADD CPP /I "..\\"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\moc_pki_x509.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "." /I ".\widgets"
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# ADD CPP /I "..\\"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\moc_pki_x509req.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "." /I ".\widgets"
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# ADD CPP /I "..\\"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\moc_pki_x509super.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "." /I ".\widgets"
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# ADD CPP /I "..\\"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\widgets\moc_ReqDetail.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "." /I ".\widgets"
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\view\moc_ReqView.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "." /I ".\widgets"
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\view\moc_TempView.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "." /I ".\widgets"
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\widgets\moc_validity.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "." /I ".\widgets"
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\moc_x509name.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "." /I ".\widgets"
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# ADD CPP /I "..\\"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\moc_x509rev.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "." /I ".\widgets"
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# ADD CPP /I "..\\"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\moc_x509v3ext.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "." /I ".\widgets"
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# ADD CPP /I "..\\"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\view\moc_XcaListView.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "." /I ".\widgets"
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ui\ui_CertDetail.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "." /I ".\widgets"
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ui\ui_CertExtend.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "." /I ".\widgets"
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ui\ui_CrlDetail.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "." /I ".\widgets"
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ui\ui_ExportCert.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "." /I ".\widgets"
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ui\ui_ExportKey.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "." /I ".\widgets"
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ui\ui_ExportTinyCA.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "." /I ".\widgets"
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ui\ui_ImportMulti.cpp
# End Source File
# Begin Source File
SOURCE=.\ui\ui_KeyDetail.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "." /I ".\widgets"
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ui\ui_MainWindow.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "." /I ".\widgets" /I ".\view"
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ui\ui_moc_CertDetail.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "." /I ".\widgets"
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ui\ui_moc_CertExtend.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "." /I ".\widgets"
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ui\ui_moc_CrlDetail.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "." /I ".\widgets"
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ui\ui_moc_ExportCert.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "." /I ".\widgets"
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ui\ui_moc_ExportKey.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "." /I ".\widgets"
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ui\ui_moc_ExportTinyCA.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "." /I ".\widgets"
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ui\ui_moc_ImportMulti.cpp
# End Source File
# Begin Source File
SOURCE=.\ui\ui_moc_KeyDetail.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "." /I ".\widgets"
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ui\ui_moc_MainWindow.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "." /I ".\widgets"
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ui\ui_moc_NewKey.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "." /I ".\widgets"
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ui\ui_moc_NewX509.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "." /I ".\widgets"
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ui\ui_moc_PassRead.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "." /I ".\widgets"
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ui\ui_moc_PassWrite.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "." /I ".\widgets"
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ui\ui_moc_ReqDetail.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "." /I ".\widgets"
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ui\ui_moc_TrustState.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "." /I ".\widgets"
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ui\ui_NewKey.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "." /I ".\widgets"
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ui\ui_NewX509.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "." /I ".\widgets"
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ui\ui_PassRead.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "." /I ".\widgets"
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ui\ui_PassWrite.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "." /I ".\widgets"
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ui\ui_ReqDetail.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "." /I ".\widgets"
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ui\ui_TrustState.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "." /I ".\widgets"
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
!ENDIF
# End Source File
# End Group
# End Target
# End Project