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Update Tetris.lua
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Beta/Tetris.lua
232
Beta/Tetris.lua
@ -4,54 +4,13 @@
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-------------------------------------------- Библиотеки -------------------------------------------------------------
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local component = require("component")
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local colorlib = require("colorlib")
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local gpu = component.gpu
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local tetris = {}
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-------------------------------------------- Переменные -------------------------------------------------------------
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local colors = {
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tetrisColor = 0x6649FF,
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screen = 0xccdbbf,
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activePixel = 0x000000,
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}
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local sizes = {}
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sizes.xSize, sizes.ySize = gpu.getResolution()
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sizes.xScreenOffset = 4
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sizes.yScreenOffset = 2
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sizes.width = 30 + sizes.xScreenOffset * 2
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sizes.height = 20 + sizes.yScreenOffset * 2 + 10
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sizes.widthOfScreen = 30
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sizes.heightOfScreen = 20
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--Символы высокого разрешения
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local highResolutionTopPixel = "▀"
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local highResolutionMidPixel = "█"
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local highResolutionBotPixel = "▄"
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-------------------------------------------- Функции -------------------------------------------------------------
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--Функция отрисовки квадрата высокого разрешения
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local function highResolutionSquare(x, y, width, height, color)
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gpu.setForeground(color)
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--Считаем количество сдвоенных пикселей
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local countOfMidPixels = math.floor(height / 2)
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--Если количество пикселей по высоте больше 1, то залить верний ряд
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if height > 1 then
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gpu.fill(x, y, width, 1, highResolutionTopPixel)
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end
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--Залить средний ряд
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gpu.fill(x, y, width, countOfMidPixels, highResolutionMidPixel)
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--Если высота нечетная, то залить нижний ряд
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if height % 2 ~= 0 then
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gpu.fill(x, y + countOfMidPixels, width, 1, highResolutionTopPixel)
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end
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--Очищаем память
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highResolutionTopPixel, highResolutionMidPixel, highResolutionBotPixel, countOfMidPixels = nil, nil, nil, nil
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end
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tetris.screen = {
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main = {
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{0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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@ -87,15 +46,56 @@ tetris.screen = {
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level = 1,
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}
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local colors = {
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tetrisColor = 0xFF5555,
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screen = 0xCCDBBF,
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pixel = 0x000000,
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button = 0xFFFF00,
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}
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function tetris.drawAnyScreen(which, x, y)
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gpu.setForeground(colors.activePixel)
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local xPos, yPos = x, y
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for j = 1, #tetris.screen[which] do
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xPos = x
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for i = 1, #tetris.screen[which][j] do
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if tetris.screen[which][j][i] == 1 then
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local function calculateBrightness(color1, brightness)
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local color
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if brightness < 0 then color = 0x000000 else color = 0xFFFFFF end
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brightness = math.abs(brightness)
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return colorlib.alphaBlend(color1, color, brightness)
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end
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local function recalculateColors()
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colors.light1 = calculateBrightness(colors.tetrisColor, 0xCC)
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colors.light2 = calculateBrightness(colors.tetrisColor, 0xAA)
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colors.light3 = calculateBrightness(colors.tetrisColor, 0x55)
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colors.shadow1 = calculateBrightness(colors.tetrisColor, -(0xCC))
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colors.shadow2 = calculateBrightness(colors.tetrisColor, -(0xAA))
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colors.shadow3 = calculateBrightness(colors.tetrisColor, -(0x77))
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end
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local sizes = {}
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sizes.xScreenOffset = 4
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sizes.yScreenOffset = 3
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-------------------------------------------- Функции -------------------------------------------------------------
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function tetris.recalculateSizes()
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sizes.widthOfScreen = #tetris.screen.main[1] * 2 + (function() if tetris.showInfoPanel then return 10 else return 0 end end)()
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sizes.heightOfScreen = #tetris.screen.main
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end
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function tetris.generateScreenArray(width, height)
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tetris.screen.main = {}
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for j = 1, height do
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tetris.screen.main[j] = {}
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for i = 1, width do
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tetris.screen.main[j][i] = 0
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end
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end
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end
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function tetris.drawOnlyMainScreen()
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local xPos, yPos = tetris.xScreen, tetris.yScreen
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for j = 1, #tetris.screen.main do
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xPos = tetris.xScreen
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for i = 1, #tetris.screen.main[j] do
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if tetris.screen.main[j][i] == 1 then
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gpu.set(xPos, yPos, "⬛")
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else
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gpu.set(xPos, yPos, "⬜")
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@ -103,49 +103,125 @@ function tetris.drawAnyScreen(which, x, y)
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xPos = xPos + 2
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end
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yPos = yPos + 1
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end
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xPos, yPos = nil, nil
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end
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function tetris.drawOnlyMiniScreen(x, y)
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local xPos, yPos = x, y
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for j = 1, #tetris.screen.mini do
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xPos = x
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for i = 1, #tetris.screen.mini[j] do
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if tetris.screen.mini[j][i] == 1 then
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gpu.set(xPos, yPos, "⬛")
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else
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gpu.set(xPos, yPos, "⬜")
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end
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xPos = xPos + 2
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end
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yPos = yPos + 1
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end
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xPos, yPos = nil, nil
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end
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function tetris.getPixel(x, y, whichScreen)
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return tetris.screen[whichScreen or "main"][y][x]
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end
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function tetris.setPixel(x, y, state, whichScreen)
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tetris.screen[whichScreen or "main"][y][x] = state
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end
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function tetris.changeColors(caseColor, buttonsColor, screenColor, pixelsColor)
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colors.tetrisColor = caseColor or colors.tetrisColor
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colors.button = buttonsColor or colors.button
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colors.screen = screenColor or colors.screen
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colors.pixel = pixelsColor or colors.pixel
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end
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function tetris.drawScreen()
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local xPos, yPos = tetris.xScreen, tetris.yScreen
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--Рисуем квадрат экрана
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ecs.square(xPos, yPos, sizes.widthOfScreen, sizes.heightOfScreen, colors.screen)
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--Делаем цвет пикселей
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gpu.setForeground(colors.pixel)
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tetris.drawOnlyMainScreen()
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--Если показывать инфопанель = труе, то показать, хули
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if tetris.showInfoPanel then
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xPos, yPos = xPos + sizes.widthOfScreen - 9, yPos + 1
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gpu.set(xPos + 1, yPos, "Score:"); yPos = yPos + 1
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gpu.set(xPos + 2, yPos, tostring(tetris.screen.score)); yPos = yPos + 2
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gpu.set(xPos, yPos, "HiScore:"); yPos = yPos + 1
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gpu.set(xPos + 1, yPos, tostring(tetris.screen.highScore)); yPos = yPos + 2
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gpu.set(xPos + 2, yPos, "Next:"); yPos = yPos + 1
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tetris.drawOnlyMiniScreen(xPos, yPos); yPos = yPos + 5
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gpu.set(xPos + 1, yPos, "Speed:"); yPos = yPos + 1
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gpu.set(xPos + 3, yPos, tostring(tetris.screen.speed)); yPos = yPos + 2
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gpu.set(xPos + 1, yPos, "Level:"); yPos = yPos + 1
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gpu.set(xPos + 3, yPos, tostring(tetris.screen.level)); yPos = yPos + 2
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end
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end
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function tetris.drawScreen(x, y)
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local xPos, yPos = x, y
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ecs.square(xPos, yPos, sizes.widthOfScreen, sizes.heightOfScreen, colors.screen)
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tetris.drawAnyScreen("main", xPos, yPos)
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xPos, yPos = xPos + 21, yPos + 1
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gpu.set(xPos + 1, yPos, "Score:"); yPos = yPos + 1
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gpu.set(xPos, yPos, tostring(tetris.screen.score)); yPos = yPos + 2
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gpu.set(xPos + 2, yPos, "Next:"); yPos = yPos + 1
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tetris.drawAnyScreen("mini", xPos, yPos); yPos = yPos + 5
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gpu.set(xPos + 1, yPos, "Speed:"); yPos = yPos + 1
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gpu.set(xPos + 3, yPos, tostring(tetris.screen.speed)); yPos = yPos + 2
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gpu.set(xPos + 1, yPos, "Level:"); yPos = yPos + 1
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gpu.set(xPos + 3, yPos, tostring(tetris.screen.level)); yPos = yPos + 2
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function tetris.drawButtons()
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local xPos, yPos = (sizes.heightOfScreen + sizes.yScreenOffset * 2 + 6)
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end
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function tetris.drawDevice(x, y)
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--Рисуем подкладочку под экран
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ecs.square(x, y, sizes.width, sizes.height, colors.tetrisColor)
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function tetris.drawCase(x, y)
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--Делаем перерасчет размеров экрана
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tetris.recalculateSizes()
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--Рассчитываем размер корпуса
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sizes.xSize, sizes.ySize = gpu.getResolution()
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sizes.caseWidth = sizes.widthOfScreen + sizes.xScreenOffset * 2
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sizes.heightOfBottomThing = sizes.ySize - (sizes.heightOfScreen + sizes.yScreenOffset * 2 + 6) - y + 1
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local yPos = y
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--Рисуем верхнюю штучку
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ecs.square(x + 1, yPos, sizes.caseWidth - 2, 1, colors.light1)
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yPos = yPos + 1
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--Рисуем всю штучку под экраном
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ecs.square(x, yPos, sizes.caseWidth, sizes.heightOfScreen + sizes.yScreenOffset * 2 - 1, colors.tetrisColor)
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ecs.square(x + sizes.xScreenOffset - 1, yPos + 1, sizes.widthOfScreen + 2, sizes.heightOfScreen + 2, colors.shadow1)
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yPos = yPos + sizes.heightOfScreen + sizes.yScreenOffset * 2 - 1
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--Рисуем кольцевую штучку
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ecs.square(x, yPos, sizes.caseWidth, 1, colors.light2); yPos = yPos + 1
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ecs.square(x, yPos, sizes.caseWidth, 1, colors.light1); yPos = yPos + 1
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ecs.square(x, yPos, sizes.caseWidth, 2, colors.tetrisColor); yPos = yPos + 2
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ecs.square(x, yPos, sizes.caseWidth, 1, colors.shadow1); yPos = yPos + 1
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ecs.square(x, yPos, sizes.caseWidth, 1, colors.shadow2); yPos = yPos + 1
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--Рисуем под кнопочками
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ecs.square(x, yPos, sizes.caseWidth, sizes.heightOfBottomThing, colors.tetrisColor)
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end
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function tetris.draw(x, y)
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function tetris.draw(x, y, screenResolutionWidth, screenResolutionHeight, showInfoPanel)
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--Задаем стартовые прелести
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tetrisColor = tetrisColor or 0xFF5555
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tetris.showInfoPanel = showInfoPanel
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recalculateColors()
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--Создаем массив основного экрана нужной ширины и высоты
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tetris.generateScreenArray(screenResolutionWidth, screenResolutionHeight)
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--Девайс
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tetris.drawDevice(x, y)
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tetris.drawCase(x, y)
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--Рисуем экран
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tetris.drawScreen(x + sizes.xScreenOffset, y + sizes.yScreenOffset)
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tetris.xScreen, tetris.yScreen = x + sizes.xScreenOffset, y + sizes.yScreenOffset
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tetris.drawScreen()
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end
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-------------------------------------------- Программа -------------------------------------------------------------
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ecs.prepareToExit()
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tetris.draw(2, 2)
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tetris.changeColors(0xFF33FF, 0x44AA44)
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tetris.draw(10, 5, 27, 20, false)
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tetris.changeColors(0xFF5555, 0x44AA44)
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tetris.draw(80, 5, 10, 20, true)
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