mirror of
https://github.com/IgorTimofeev/MineOS.git
synced 2026-09-14 11:06:16 +05:00
Update Shop.lua
This commit is contained in:
parent
a85abb63e7
commit
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@ -1,7 +1,10 @@
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local event = require("event")
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local c = require("component")
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local unicode = require("unicode")
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local sides = require("sides")
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local gpu = c.gpu
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local inv = c.inventory_controller
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local chestSide = sides.up
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--------------------------------------------------------------------------------------------------------
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@ -9,28 +12,102 @@ local currentMode = 3
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local xSize, ySize = gpu.getResolution()
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local rarityColors = {
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["Immortal"] = 0xff9200,
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["Rare"] = 0x3349ff,
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["Uncommon"] = 0x66b6ff,
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["Common"] = 0xccdbff,
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["Mythical"] = 0x9900bf,
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["Arcana"] = 0x66ff00,
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["Common"] = 0xB0C3D9,
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["Uncommon"] = 0x5E98D9,
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["Rare"] = 0x4B69FF,
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["Mythical"] = 0x8847FF,
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["Legendary"] = 0xD32CE6,
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["Immortal"] = 0xE4AE33,
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["Arcana"] = 0xADE55C,
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["Ancient"] = 0xEB4B4B
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}
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local colors = {
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["background"] = 0x262626,
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["topbar"] = 0xeeeeee,
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["topbar"] = 0xffffff,
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["topbarText"] = 0x444444,
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["topbarButton"] = ecs.colors.blue,
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["topbarButtonText"] = 0xffffff,
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["inventoryBorder"] = 0xffffff,
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["inventoryBorder"] = 0xffffff,
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["inventoryBorderSelect"] = ecs.colors.blue,
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["inventoryText"] = 0xffffff,
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["inventoryTextDarker"] = 0xaaaaaaa,
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["inventoryBorderSelectText"] = 0xffffff,
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["inventoryText"] = 0x262626,
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["inventoryTextDarker"] = 0x666666,
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["sellButtonColor"] = ecs.colors.blue,
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["sellButtonTextColor"] = 0xffffff,
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}
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local moneySymbol = "€"
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local adminSellMultiplyer = 0.5
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local widthOfOneItemElement = 12
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local heightOfOneItemElement = widthOfOneItemElement / 2
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--------------------------------------------------------------------------------------------------------
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local adminShop = {
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["minecraft:stone"] = {
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["data"] = 0,
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["price"] = 4,
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["rarity"] = "Uncommon",
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},
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["minecraft:diamond"] = {
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["data"] = 0,
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["price"] = 200,
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["rarity"] = "Legendary",
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},
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["minecraft:grass"] = {
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["data"] = 0,
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["price"] = 4,
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["rarity"] = "Uncommon",
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},
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["minecraft:cobblestone"] = {
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["data"] = 0,
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["price"] = 2,
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["rarity"] = "Common",
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},
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["minecraft:dirt"] = {
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["data"] = 0,
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["price"] = 2,
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["rarity"] = "Common",
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},
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["minecraft:iron_ore"] = {
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["data"] = 0,
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["price"] = 20,
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["rarity"] = "Rare",
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},
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["minecraft:gold_ore"] = {
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["data"] = 0,
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["price"] = 40,
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["rarity"] = "Mythical",
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},
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["minecraft:coal_ore"] = {
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["data"] = 0,
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["price"] = 5,
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["rarity"] = "Uncommon",
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},
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["minecraft:wool"] = {
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["data"] = 0,
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["price"] = 10,
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["rarity"] = "Uncommon",
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},
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["minecraft:redstone"] = {
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["data"] = 0,
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["price"] = 10,
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["rarity"] = "Rare",
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},
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["minecraft:log"] = {
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["data"] = 0,
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["price"] = 3,
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["rarity"] = "Common",
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},
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["IC2:itemOreIridium"] = {
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["data"] = 0,
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["price"] = 50000,
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["rarity"] = "Arcana",
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},
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}
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local massivWithProfile = {
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["name"] = "IT",
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["money"] = 1000000,
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@ -40,86 +117,335 @@ local massivWithProfile = {
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["label"] = "Stone",
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["data"] = 0,
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["count"] = 64,
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["rarity"] = "Immortal",
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},
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{
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["id"] = "minecraft:grass",
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["data"] = 0,
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["label"] = "Grass",
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["count"] = 32,
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["rarity"] = "Arcana",
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},
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{
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["id"] = "minecraft:wool",
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["data"] = 14,
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["data"] = 0,
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["label"] = "Red wool",
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["count"] = 12,
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},
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{
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["id"] = "minecraft:wool",
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["data"] = 14,
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["label"] = "Red wool",
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["count"] = 12,
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["id"] = "minecraft:diamond",
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["data"] = 0,
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["label"] = "Diamond",
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["count"] = 999,
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},
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{
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["id"] = "minecraft:cobblestone",
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["data"] = 0,
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["label"] = "Cobblestone",
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["count"] = 47000,
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},
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{
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["id"] = "minecraft:redstone",
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["data"] = 0,
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["label"] = "Redstone",
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["count"] = 12000,
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},
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{
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["id"] = "minecraft:iron_ore",
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["data"] = 0,
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["label"] = "Iron ore",
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["count"] = 572,
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},
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{
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["id"] = "minecraft:gold_ore",
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["data"] = 0,
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["label"] = "Gold ore",
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["count"] = 246,
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},
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{
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["id"] = "minecraft:coal_ore",
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["data"] = 0,
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["label"] = "Coal ore",
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["count"] = 11,
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},
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{
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["id"] = "IC2:itemOreIridium",
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["data"] = 0,
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["label"] = "Iridium Ore",
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["count"] = 5,
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},
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{
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["id"] = "minecraft:log",
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["data"] = 0,
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["label"] = "Log",
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["count"] = 124782,
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},
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},
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}
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--Обжекты
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local obj = {}
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local function newObj(class, name, ...)
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obj[class] = obj[class] or {}
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obj[class][name] = {...}
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end
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--Сконвертировать кол-во предметов в более компактный вариант
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local function prettyItemCount(count)
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if count >= 1000 then
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return tostring(math.floor(count / 1000)) .. "K"
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end
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return tostring(count)
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end
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--Добавление предмета в инвентарь
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local function addItemToInventory(id, data, label, count)
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--Переменная успеха, означающая, что такой предмет уже есть,
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--и что его количество успешно увеличилось
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local success = false
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--Перебираем весь массив инвентаря и смотрим, есть ли чет такое
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for i = 1, #massivWithProfile.inventory do
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if id == massivWithProfile.inventory[i].id then
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if data == massivWithProfile.inventory[i].data then
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massivWithProfile.inventory[i].count = massivWithProfile.inventory[i].count + count
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success = true
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break
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end
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end
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end
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--Если такого предмета нет, то создать новый слот в инвентаре
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if not success then
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table.insert(massivWithProfile.inventory, { ["id"] = id, ["data"] = data, ["label"] = label, ["count"] = count } )
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end
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end
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--Удалить кол-во предмета из инвентаря
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local function removeItemFromInventory(numberOfItemInInventory, count)
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local skokaMozhnaUdalit = massivWithProfile.inventory[numberOfItemInInventory].count
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if count > skokaMozhnaUdalit then count = skokaMozhnaUdalit end
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massivWithProfile.inventory[numberOfItemInInventory].count = massivWithProfile.inventory[numberOfItemInInventory].count - count
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if massivWithProfile.inventory[numberOfItemInInventory].count == 0 then
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table.remove(massivWithProfile.inventory, numberOfItemInInventory)
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end
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end
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--Просканировать сундук и добавить в него шмот
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local function addToInventoryFromChest()
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local counter = 0
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local inventorySize = inv.getInventorySize(chestSide)
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for i = 1, inventorySize do
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local stack = inv.getStackInSlot(chestSide, i)
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if stack then
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addItemToInventory(stack.name, stack.damage, stack.label, stack.size)
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counter = counter + stack.size
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end
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end
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return counter
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end
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--Продать шмотку одменам
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local function sellToAdmins(numberOfItemInInventory, skoka)
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local item = massivWithProfile.inventory[numberOfItemInInventory]
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if adminShop[item.id] then
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local price = math.floor(adminShop[item.id].price * adminSellMultiplyer)
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removeItemFromInventory(numberOfItemInInventory, skoka)
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massivWithProfile.money = massivWithProfile.money + price * skoka
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return (price * skoka)
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end
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return 0
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end
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--Нарисовать конкретный айтем
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local function drawItem(xPos, yPos, back, fore, text1, text2)
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--Рисуем квадратик
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ecs.square(xPos, yPos, widthOfOneItemElement, heightOfOneItemElement, back)
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--Рисуем текст в рамке
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text1 = ecs.stringLimit("end", text1, widthOfOneItemElement - 2)
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text2 = ecs.stringLimit("end", prettyItemCount(text2), widthOfOneItemElement - 2)
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local x
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x = xPos + math.floor(widthOfOneItemElement / 2 - unicode.len(text1) / 2)
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ecs.colorText(x, yPos + 2, fore, text1)
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x = xPos + math.floor(widthOfOneItemElement / 2 - unicode.len(text2) / 2)
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ecs.colorText(x, yPos + 3, fore, text2)
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x = nil
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end
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--Показ инвентаря
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local function showInventory(x, y, massivOfInventory, page, currentItem)
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local widthOfOneElement = 12
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local heightOfOneElement = widthOfOneElement / 2
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local xSpaceBetweenElements = 1
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local ySpaceBetweenEmenents = 0
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local widthOfItemInfoPanel = 20
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local width = math.floor((xSize - widthOfItemInfoPanel - 4) / (widthOfOneElement + xSpaceBetweenElements))
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local height = math.floor((ySize - 8) / (heightOfOneElement + ySpaceBetweenEmenents))
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obj["SellItems"] = nil
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obj["SellButtons"] = nil
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local widthOfItemInfoPanel = 26
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local width = math.floor((xSize - widthOfItemInfoPanel - 4) / (widthOfOneItemElement))
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local height = math.floor((ySize - 8) / (heightOfOneItemElement))
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local countOfItems = #massivOfInventory.inventory
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local countOfPages = math.ceil(countOfItems / (width * height))
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local widthOfAllElements = width * widthOfOneItemElement
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local heightOfAllElements = height * heightOfOneItemElement
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currentItem = currentItem or 1
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--Очищаем фоном
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ecs.square(x, y, widthOfAllElements, heightOfAllElements, colors.background)
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--Рисуем айтемы
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local borderColor, itemCounter, xPos, yPos = nil, nil, x, y
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local textColor, borderColor, itemCounter, xPos, yPos = nil, nil, 1 + page * width * height - width * height, x, y
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for j = 1, height do
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xPos = x
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for i = 1, width do
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--Получаем номер предмета с учетом всего
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local itemCounter = ((j - 1) * width + i + page * width * height - width * height)
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--Если такой предмет вообще существует
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if massivOfInventory.inventory[itemCounter] then
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--Делаем цвет рамки
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if itemCounter == currentItem then borderColor = colors.inventoryBorderSelect else borderColor = colors.inventoryBorder end
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--Рисуем рамку
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ecs.border(xPos, yPos, widthOfOneElement, heightOfOneElement, colors.background, borderColor)
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--Рисуем текст в рамке
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ecs.colorText(xPos + 2, yPos + 2, colors.inventoryText, ecs.stringLimit("end", massivOfInventory.inventory[itemCounter].label, widthOfOneElement - 2))
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ecs.colorText(xPos + 2, yPos + 3, colors.inventoryTextDarker, ecs.stringLimit("end", tostring(massivOfInventory.inventory[itemCounter].count), widthOfOneElement - 2))
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if itemCounter == currentItem then
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borderColor = colors.inventoryBorderSelect
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textColor = colors.inventoryBorderSelectText
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else
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local cyka = false
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if j % 2 == 0 then
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if i % 2 ~= 0 then
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cyka = true
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end
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else
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if i % 2 == 0 then
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cyka = true
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end
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end
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if cyka then
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borderColor = colors.inventoryBorder
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else
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borderColor = colors.inventoryBorder - 0x111111
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end
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textColor = colors.inventoryText
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end
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--Рисуем итем
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drawItem(xPos, yPos, borderColor, textColor, massivOfInventory.inventory[itemCounter].label, massivOfInventory.inventory[itemCounter].count)
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newObj("SellItems", itemCounter, xPos, yPos, xPos + widthOfOneItemElement - 1, yPos + heightOfOneItemElement - 1)
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else
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break
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end
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xPos = xPos + widthOfOneElement + xSpaceBetweenElements
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itemCounter = itemCounter + 1
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xPos = xPos + widthOfOneItemElement
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end
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yPos = yPos + heightOfOneElement + ySpaceBetweenEmenents
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yPos = yPos + heightOfOneItemElement
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end
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--Рисуем инфу о кнкретном айтеме
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xPos = x + (widthOfOneElement + xSpaceBetweenElements) * width
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xPos = x + widthOfAllElements + 2
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yPos = y
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widthOfItemInfoPanel = xSize - xPos - 1
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--Рамку рисуем
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ecs.border(xPos, yPos, xSize - xPos - 2, height * (heightOfOneElement + ySpaceBetweenEmenents), colors.background, colors.inventoryBorder)
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yPos = yPos + 2
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ecs.square(xPos, yPos, widthOfItemInfoPanel, ySize - 5, colors.inventoryBorder)
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yPos = yPos + 1
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xPos = xPos + 2
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local currentRarity = massivOfInventory.inventory[currentItem].rarity or "Common"
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--Инфа о блоке
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local currentRarity = adminShop[massivOfInventory.inventory[currentItem].id]
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if not currentRarity then currentRarity = "Common" else currentRarity = currentRarity.rarity end
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ecs.colorText(xPos, yPos, colors.inventoryText, massivOfInventory.inventory[currentItem].label); yPos = yPos + 1
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ecs.colorText(xPos, yPos, rarityColors[currentRarity], currentRarity); yPos = yPos + 1
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ecs.colorText(xPos, yPos, colors.inventoryTextDarker, "ID: " .. massivOfInventory.inventory[currentItem].id); yPos = yPos + 1
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ecs.colorText(xPos, yPos, colors.inventoryTextDarker, massivOfInventory.inventory[currentItem].id); yPos = yPos + 1
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ecs.colorText(xPos, yPos, colors.inventoryTextDarker, "Цвет: " .. massivOfInventory.inventory[currentItem].data); yPos = yPos + 1
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ecs.colorText(xPos, yPos, colors.inventoryTextDarker, "Количество: " .. massivOfInventory.inventory[currentItem].count); yPos = yPos + 1
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--Твой бабос
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yPos = yPos + 1
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ecs.colorText(xPos, yPos, colors.inventoryText, "Твой капитал:"); yPos = yPos + 1
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ecs.colorText(xPos, yPos, colors.inventoryTextDarker, massivOfInventory.money .. moneySymbol); yPos = yPos + 1
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--Цена админов
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yPos = yPos + 1
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local adminPrice = adminShop[massivOfInventory.inventory[currentItem].id]
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if adminPrice then adminPrice = math.floor(adminPrice.price * adminSellMultiplyer) .. moneySymbol else adminPrice = "Отсутствует" end
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ecs.colorText(xPos, yPos, colors.inventoryText, "Цена у админов:"); yPos = yPos + 1
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ecs.colorText(xPos, yPos, colors.inventoryTextDarker, adminPrice)
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--Цена на ТП
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yPos = yPos + 2
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ecs.colorText(xPos, yPos, colors.inventoryText, "Цена на Торговой Площадке:"); yPos = yPos + 1
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ecs.colorText(xPos, yPos, colors.inventoryTextDarker, "От 130.27"..moneySymbol); yPos = yPos + 1
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--Кнопы
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xPos = xPos - 2
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yPos = ySize - 3
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local x1, y1, x2, y2, name
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name = "Продать игрокам"; x1, y1, x2, y2 = ecs.drawButton(xPos, yPos, widthOfItemInfoPanel, 3, name, colors.sellButtonColor, colors.sellButtonTextColor); newObj("SellButtons", name, x1, y1, x2, y2, widthOfItemInfoPanel); yPos = yPos - 3
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if adminPrice ~= "Отсутствует" then
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name = "Продать админам"; x1, y1, x2, y2 = ecs.drawButton(xPos, yPos, widthOfItemInfoPanel, 3, name, 0x66b6ff, colors.sellButtonTextColor); newObj("SellButtons", name, x1, y1, x2, y2, widthOfItemInfoPanel); yPos = yPos - 3
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end
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name = "Пополнить инвентарь"; x1, y1, x2, y2 = ecs.drawButton(xPos, yPos, widthOfItemInfoPanel, 3, name, 0x99dbff, colors.sellButtonTextColor); newObj("SellButtons", name, x1, y1, x2, y2, widthOfItemInfoPanel); yPos = yPos - 3
|
||||
|
||||
--Перелистывалки
|
||||
local stro4ka = tostring(page) .. " из " .. tostring(countOfPages)
|
||||
local sStro4ka = unicode.len(stro4ka) + 2
|
||||
xPos = xPos - sStro4ka - 16
|
||||
yPos = ySize - 3
|
||||
name = "<"; x1, y1, x2, y2 = ecs.drawButton(xPos, yPos, 7, 3, name, colors.sellButtonColor, colors.sellButtonTextColor); newObj("SellButtons", name, x1, y1, x2, y2, 7); xPos = xPos + 7
|
||||
ecs.square(xPos, yPos, sStro4ka, 3, colors.inventoryBorder)
|
||||
ecs.colorText(xPos + 1, yPos + 1, 0x000000, stro4ka); xPos = xPos + sStro4ka
|
||||
name = ">"; x1, y1, x2, y2 = ecs.drawButton(xPos, yPos, 7, 3, name, colors.sellButtonColor, colors.sellButtonTextColor); newObj("SellButtons", name, x1, y1, x2, y2, 7)
|
||||
|
||||
return countOfPages
|
||||
end
|
||||
|
||||
local function sell()
|
||||
--Показываем инвентарь
|
||||
showInventory(3, 5, massivWithProfile, 1, 2)
|
||||
local xInventory, yInventory, currentPage, currentItem = 3, 5, 1, 1
|
||||
local countOfPages = showInventory(xInventory, yInventory, massivWithProfile, currentPage, currentItem)
|
||||
|
||||
ecs.error("Программа разрабатывается. По сути это будет некий аналог Торговой Площадки Стима с разными доп. фичами.")
|
||||
|
||||
|
||||
while true do
|
||||
local e = {event.pull()}
|
||||
if e[1] == "touch" then
|
||||
for key in pairs(obj["SellItems"])do
|
||||
if ecs.clickedAtArea(e[3], e[4], obj["SellItems"][key][1], obj["SellItems"][key][2], obj["SellItems"][key][3], obj["SellItems"][key][4]) then
|
||||
currentItem = key
|
||||
showInventory(xInventory, yInventory, massivWithProfile, currentPage, currentItem)
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
for key in pairs(obj["SellButtons"])do
|
||||
if ecs.clickedAtArea(e[3], e[4], obj["SellButtons"][key][1], obj["SellButtons"][key][2], obj["SellButtons"][key][3], obj["SellButtons"][key][4]) then
|
||||
ecs.drawButton(obj["SellButtons"][key][1], obj["SellButtons"][key][2], obj["SellButtons"][key][5], 3, key, ecs.colors.green, 0xffffff)
|
||||
os.sleep(0.3)
|
||||
|
||||
if key == ">" then
|
||||
if currentPage < countOfPages then currentPage = currentPage + 1 end
|
||||
|
||||
elseif key == "<" then
|
||||
if currentPage > 1 then currentPage = currentPage - 1 end
|
||||
|
||||
elseif key == "Пополнить инвентарь" then
|
||||
ecs.error("Пихай предметы в сундук и жми ок, епта!")
|
||||
local addedCount = addToInventoryFromChest()
|
||||
ecs.error("Добавлено "..addedCount.." предметов.")
|
||||
|
||||
elseif key == "Продать админам" then
|
||||
local maxToSell = massivWithProfile.inventory[currentItem].count
|
||||
local data = ecs.universalWindow("auto", "auto", 40, 0x444444, true, {"EmptyLine"}, {"CenterText", 0xffffff, "Сколько продаем?"}, {"EmptyLine"}, {"Slider", 0xffffff, 0x33db80, 1, maxToSell, math.floor(maxToSell / 2), "Количество: "}, {"EmptyLine"}, {"Button", 0x33db80, 0xffffff, "Продать"})
|
||||
local count = data[1] or nil
|
||||
if count then
|
||||
local money = sellToAdmins(currentItem, count)
|
||||
ecs.universalWindow("auto", "auto", 40, 0x444444, true, {"EmptyLine"}, {"CenterText", 0xffffff, "Успешно продано!"}, {"CenterText", 0xffffff, "Ты заработал "..money..moneySymbol}, {"EmptyLine"}, {"Button", 0x33db80, 0xffffff, "Ok"})
|
||||
else
|
||||
ecs.error("Ошибка при продаже! Дебажь!")
|
||||
end
|
||||
end
|
||||
|
||||
countOfPages = showInventory(xInventory, yInventory, massivWithProfile, currentPage, currentItem)
|
||||
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function main()
|
||||
@ -165,6 +491,7 @@ local function main()
|
||||
|
||||
--Запускаем нужный режим работы проги
|
||||
if currentMode == 3 then
|
||||
|
||||
sell()
|
||||
end
|
||||
end
|
||||
@ -172,4 +499,25 @@ end
|
||||
main()
|
||||
|
||||
|
||||
ecs.error("Программа разрабатывается. По сути это будет некий аналог Торговой Площадки Стима с разными доп. фичами.")
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Loading…
Reference in New Issue
Block a user