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https://github.com/IgorTimofeev/MineOS.git
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Update Home.lua
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@ -43,7 +43,7 @@ local xSize, ySize = gpu.getResolution()
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local doorTimer = 3
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local buttons = {{false, 0x444444, colors.lightblue}, {false, 0x444444, colors.black}, {false, ecs.colors.red, colors.brown}, {true, ecs.colors.green, colors.pink}, {true, ecs.colors.green, colors.red}, {true, ecs.colors.green, colors.orange}}
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local buttons = {{false, 0x444444, colors.lightblue}, {false, 0x444444, colors.black}, {false, 0x444444, colors.brown}, {true, ecs.colors.green, colors.pink}, {true, ecs.colors.green, colors.red}, {true, ecs.colors.green, colors.orange}}
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local killWireColor = colors.blue
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@ -119,11 +119,11 @@ end
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local function openAllDoors(open)
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local color
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for key, val in pairs(doors) do
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color = val
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color = tonumber(val)
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if open then
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rs.setBundledOutput(redstoneSide, tonumber(color), 100)
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rs.setBundledOutput(redstoneSide, color, 100)
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else
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rs.setBundledOutput(redstoneSide, tonumber(color), 0)
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rs.setBundledOutput(redstoneSide, color, 0)
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end
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end
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end
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@ -132,12 +132,22 @@ local function mini()
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clearMonitor(0xffffff, 0x444444, "Приложите палец для идентификации")
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end
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local function main(info)
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local function infa()
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gpu.setBackground(0xffffff)
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gpu.setForeground(0x444444)
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local yPos = ySize - 3
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if c.isAvailable("mfsu") then ecs.centerText("x", yPos, "Заряд МФСУ: "..c.mfsu.getStored()); yPos = yPos + 1 end
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if c.isAvailable("reactor") then ecs.centerText("x", yPos, "Нагрев реактора: "..math.ceil(c.reactor.getHeat() / c.reactor.getMaxHeat() * 100).."%"); yPos = yPos + 1 end
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if c.isAvailable("reactor_chamber") then ecs.centerText("x", yPos, "Нагрев реактора: "..math.ceil(c.reactor_chamber.getHeat() / c.reactor_chamber.getMaxHeat() * 100).."%"); yPos = yPos + 1 end
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end
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local function main()
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gpu.setBackground(0xffffff)
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gpu.fill(1, 1, xSize, ySize, " ")
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local yCenter = math.floor(ySize / 2)
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local yPos = yCenter - 11
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local yPos = yCenter - 12
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newObj("buttons", 1, ecs.drawAdaptiveButton("auto", yPos, 3, 1, "Открыть двери", buttons[1][2] or 0x444444, 0xffffff)); yPos = yPos + 4
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newObj("buttons", 2, ecs.drawAdaptiveButton("auto", yPos, 3, 1, "Фабрика материи", buttons[2][2] or 0x444444, 0xffffff)); yPos = yPos + 4
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newObj("buttons", 3, ecs.drawAdaptiveButton("auto", yPos, 3, 1, "Управление реактором", buttons[3][2] or 0x444444, 0xffffff)); yPos = yPos + 4
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@ -145,9 +155,7 @@ local function main(info)
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newObj("buttons", 5, ecs.drawAdaptiveButton("auto", yPos, 3, 1, "Свет на первом этаже", buttons[5][2] or 0x444444, 0xffffff)); yPos = yPos + 4
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newObj("buttons", 6, ecs.drawAdaptiveButton("auto", yPos, 3, 1, "Свет в шахте", buttons[6][2] or 0x444444, 0xffffff)); yPos = yPos + 4
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gpu.setBackground(0xffffff)
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gpu.setForeground(0x444444)
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ecs.centerText("x", ySize - 2, info)
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infa()
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end
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local function redstoneRecontrol()
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@ -195,13 +203,13 @@ end
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while true do
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local e = {event.pull()}
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if e[1] == "touch" then
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--ЕСЛИ КЛИКНУТО НА ГЛАВНОМ МОНИКЕ
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if e[2] == primaryScreen then
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for key, val in pairs(obj["buttons"]) do
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if ecs.clickedAtArea(e[3], e[4], obj["buttons"][key][1], obj["buttons"][key][2], obj["buttons"][key][3], obj["buttons"][key][4]) then
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local color
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if key == 2 then color = ecs.colors.red end
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if key == 3 then color = ecs.colors.red end
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switchButton(key, color)
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main("Изменен параметр кнопки "..tostring(key).." на "..tostring(buttons[key][1]))
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if key == 1 then
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@ -236,13 +244,15 @@ while true do
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main(e[6].." попытался зайти в дом. Убей его. Убей чужака!")
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end
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end
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infa()
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elseif e[1] == "modem_message" then
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if e[6] == "killThemAll!" then
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killThemAll()
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elseif e[6] == "openAllDoors" then
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switchButton(1)
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openAllDoors(buttons[1][1])
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main("Двери открыты!")
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openAllDoors(buttons[1][1])
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main("Двери открыты!")
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end
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elseif e[1] == "key_down" then
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if e[4] == 28 then
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