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Пиймав!
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@ -178,6 +178,7 @@ end
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local function changeTurretState(i, state)
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turrets[i].isActive = state
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turrets[i].energyPercent = math.ceil(turrets[i].proxy.getCurrentEnergyStorage() / turrets[i].proxy.getMaxEnergyStorage() * 100)
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if state == true then
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turrets[i].proxy.setAttacksNeutrals(turretConfig.attacksNeutrals)
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turrets[i].proxy.setAttacksPlayers(turretConfig.attacksPlayers)
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@ -231,9 +232,16 @@ while true do
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for i = 1, #turrets do changeTurretState(i, turrets[i].isActive) end
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drawAll()
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elseif key == "AddPlayer" then
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buffer.button(obj.BottomButtons[key][1], obj.BottomButtons[key][2], 19, 3, yellowColor, 0x000000, "Добавить игрока")
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buffer.draw()
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os.sleep(0.2)
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drawAll()
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local data = ecs.universalWindow("auto", "auto", 30, 0x1e1e1e, true, {"EmptyLine"}, {"CenterText", ecs.colors.orange, "Добавить игрока"}, {"EmptyLine"}, {"Input", 0xFFFFFF, ecs.colors.orange, "Никнейм"}, {"EmptyLine"}, {"Button", {ecs.colors.orange, 0xffffff, "OK"}, {0x999999, 0xffffff, "Отмена"}} )
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if data[2] == "OK" then for i = 1, #turrets do turrets[i].proxy.addTrustedPlayer(data[1]) end end
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elseif key == "Exit" then
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buffer.button(obj.BottomButtons[key][1], obj.BottomButtons[key][2], 19, 3, yellowColor, 0x000000, "Выход")
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buffer.draw()
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os.sleep(0.2)
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buffer.clear(0x262626)
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ecs.prepareToExit()
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return
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