From 39d6a42ca25339d8d7e91e0dd83cd1a6dd9f7d50 Mon Sep 17 00:00:00 2001 From: Igor Timofeev Date: Sun, 23 Aug 2015 15:21:18 +0300 Subject: [PATCH] Update Shooting.lua --- Applications/Shooting/Shooting.lua | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Applications/Shooting/Shooting.lua b/Applications/Shooting/Shooting.lua index b48e74e2..6d4dd1b8 100644 --- a/Applications/Shooting/Shooting.lua +++ b/Applications/Shooting/Shooting.lua @@ -219,13 +219,13 @@ end local function drawLastScore(x, y, score, color) ecs.square((x + 6) * 2, y, 35, 7, 0x262626) drawKrug(x + 3, y + 3, 3, color) - drawText(x + 8, y, score, 0xffffff) + drawText(x + 9, y, score, 0xffffff) end local function Tir() ecs.prepareToExit() showPlayers(108, 6) - drawLastScore(53, 22, 0, 0xffffff) + drawLastScore(54, 22, 0, 0xffffff) drawMishen() while true do @@ -239,7 +239,7 @@ local function Tir() AddScore(e[6], GetScore(e[3], e[4])) SetPixel(e[3], e[4], players[e[6]][2]) showPlayers(108, 6) - drawLastScore(53, 22, GetScore(e[3], e[4]),players[e[6]][2]) + drawLastScore(54, 22, GetScore(e[3], e[4]),players[e[6]][2]) elseif e[1] == "key_down" then if e[4] == 28 then return true