package moves; import ru.ifmo.se.pokemon.Effect; import ru.ifmo.se.pokemon.PhysicalMove; import ru.ifmo.se.pokemon.Pokemon; import ru.ifmo.se.pokemon.Type; public class ZenHeadbutt extends PhysicalMove { public ZenHeadbutt() { super(Type.PSYCHIC, 80, 90); } @Override public void applyOppEffects(Pokemon p) { if (Math.random() < 0.2) { Effect.flinch(p); } } @Override public String describe() { return "головокрушит"; } }