package moves; import ru.ifmo.se.pokemon.Effect; import ru.ifmo.se.pokemon.PhysicalMove; import ru.ifmo.se.pokemon.Pokemon; import ru.ifmo.se.pokemon.Type; public class BodySlam extends PhysicalMove { public BodySlam() { super(Type.NORMAL, 85, 100); } @Override public void applyOppEffects(Pokemon p) { if (Math.random() < 0.3) { Effect.paralyze(p); } } @Override public String describe() { return "слэмит"; } }